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Loop Start Pixaroma

The opening bracket of a loop - repeat a section of your workflow a set number of times.

In ComfyUI: double-click an empty spot on the canvas and type Loop Start Pixaroma.

What it does

Put your nodes BETWEEN Loop Start and Loop End and that whole section runs again and again. Set total to the number of rounds. Use it to build a long video in chunks, grow a batch of images, or run the same step over and over.

It always comes as a pair with Loop End - wire Loop Start's loop output into Loop End's loop input so the two brackets know they belong together.

Carrying values between rounds

The value slots are for things you want to hand from one round to the next - the frames built so far, a running total, the last image, and so on. Whatever a round produces, feed it back into the matching slot on Loop End, and Loop Start hands it to the next round. Leave the value slots empty if your loop does not need to carry anything.

Outputs

value1...value5
The carried values for this round. Only use as many as you need.
loop
Wire this into Loop End's loop input to pair the two brackets.
index
Which round you are on, counting from 0 (0, 1, 2 ...). Handy for picking a different frame or value each round.

Tips

  • Pair it with Combine Pixaroma inside the loop to pile up each round's result (round 1 + round 2 + ...).
  • total is how many rounds run. The loop body runs exactly that many times.
  • If a value slot is empty it just carries nothing - that is fine.

What you wire in

value1 to value5*optional
Starting value carried into round 0. After that, the matching slot from Loop End takes over each round. Optional.

The settings on the node

totalnumberdefault 2
How many times the section between Loop Start and Loop End runs.
Loop Start and Loop End always work together: put your work between them, and feed Loop End's values back to carry them forward.

This is the help that comes with Pixaroma 1.4.212. Inside ComfyUI, select the node and click the orange ? above it to read the same help there.