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Loop End Pixaroma

The closing bracket of a loop - sends each round back around, then outputs the final result.

In ComfyUI: double-click an empty spot on the canvas and type Loop End Pixaroma.

What it does

Marks the end of the repeating section. Wire loop from Loop Start. Into the value slots, feed whatever you want carried to the next round (often a Combine node that gathers each round's frames). After the last round finishes, the value slots output the final carried values.

How to use

  • Wire loop from Loop Start's loop output.
  • Put your generation nodes between Loop Start and Loop End.
  • Feed the result you want to keep building into a value slot here - it loops back to Loop Start for the next round.
  • Wire the matching output (value1, value2 ...) onward to use the final result after all rounds are done.

Outputs

value1...value5
The final carried values after the last round. Match them to the value slots you fed in.

What you wire in

value1 to value5*optional
The updated carried value to hand to the next round. Wire the matching Loop Start value slot's downstream result here. Optional.
loopFLOW_CONTROLoptional
Wire this from Loop Start's loop output. Required for the loop to run.
Think of Loop Start and Loop End as brackets around the part you want to repeat. Everything between them runs each round.

This is the help that comes with Pixaroma 1.4.212. Inside ComfyUI, select the node and click the orange ? above it to read the same help there.